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What's going on with Terrarium?

What is the future of this project? is it dead? Windows Forms Forums have no response for 3 months.. Why it is called sample application, but source code isn't published? It would be very nice to have a source code of this interesting game application Smile
Aidas  Friday, April 29, 2005 12:26 PM

Terrarium is alive.  The server portion was just released yesterday, enabling you to run your own Terrarium server.

http://www.windowsforms.net/terrarium/download

I'm wrapping up the final details for releasing the source code for the client and server as well.

 

Mitch Walker - MSFT  Wednesday, May 11, 2005 5:52 PM

Terrarium is alive.  The server portion was just released yesterday, enabling you to run your own Terrarium server.

http://www.windowsforms.net/terrarium/download

I'm wrapping up the final details for releasing the source code for the client and server as well.

 

Mitch Walker - MSFT  Wednesday, May 11, 2005 5:52 PM
Mitch,
when do you think will the server source be ready for download?
Will it be maintained by the community, e.g. gotdotnet or sourceforge?
Thank you,
Michael,
Germany
MichaelS  Sunday, June 05, 2005 12:07 PM
Any news on the source code?
Devo2  Thursday, June 23, 2005 3:42 AM
Any word on this Vaporware? Mitch, you said in March (and a bunch of other times) here, on your blog, in articles posted all over the place, that you were releasing the source code any day now.

Where is it? Step up to the plate man! Don't be another vaporware spammer.
KennsterDude  Tuesday, November 22, 2005 8:34 PM
I'd like to see the source too! Maybe it would benefit from being recompiled for .net 2.0 though - generics et al :)
Danny Tuppeny  Sunday, November 27, 2005 12:09 PM

I don't understand why they won't release the source code. The server and client are .Net so it took me all of 20 seconds to decompile them but it sure would be nice if they released the source code so I could have their comments and a complete, working, solution file.

I understand it's old code but there are some really interesting things that I would like to learn how to do; like how they run the code for each bug vs. a standard game loop.

P.S. I used the excellent, and free, Reflectorby Lutz Roeder to decompile.

Cirbirus  Wednesday, May 21, 2008 1:40 PM

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