Thanks Mitch,
That is what I did. Here is some of my code:
<Assembly: OrganismClass("Buggy1.Buggy1")> <Assembly: AuthorInformation("Kevin Petteys", "KevinPetteys@Yahoo.com")>
<Carnivore(False), _ MatureSize(26), _ AnimalSkin(AnimalSkinFamilyEnum.Ant), _ MarkingColor(KnownColor.Yellow), _ MaximumEnergyPoints(0), _ EatingSpeedPointsAttribute(10), _ AttackDamagePointsAttribute(0), _ DefendDamagePointsAttribute(0), _ MaximumSpeedPointsAttribute(0), _ CamouflagePointsAttribute(50), _ EyesightPointsAttribute(40) _ > _ Public Class Buggy1 Inherits Animal
Any ideas? |