You can use manifest resources. These are special resources that get embedded as binary streams inside of your assembly. VS accomplishes this feat when you simply drag images into the project. These images will be embedded as is and you'll be able to access them through code.
The methods you want to look at will be, Assembly.GetManifestResourceNames to find all of your embedded resources, and Assembly.GetManifestResourceStream in order to reconstruct the data. Since you get a Stream back, you can pass this on to the Bitmap constructors that take a Stream. |