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Currently, I know there's a button in the game that calles getURL("javascript:function()", ..) and it works fine if the container is an html page with the js function defined. However, I am loading the .swf file into the axshockwaveflash activex object, meaning no js will be interpreted, and so I'm getting a JS when I click on the button. Is there a way around this, pass in JS codes or at least suppress all the js error messages? |